Thursday, August 27, 2009 :::
I wouldn't call it an excellent combat system
I was reading a review over at cad and he says something I thought was funny and really true (my jumping skills still suck).
"In a lot of action/platformer games, if you misstep and fall down a pit, it's the end of the road, load from last checkpoint. But frankly, it would look pretty stupid if Batman met his end because he misjudged a distance and dove flailing into a ravine.
No, in Arkham Asylum, if you fall into a pit (or whatever environmental trap it happens to be) the game says "Excuse me, we noticed you're an idiot... would you like to save face?", and gives you a couple of seconds to have Batman fire off his grappling gun and get himself out of whatever sudden mess you put him in. Because he's the goddamn Dark Knight, and it's what he does."
overall I'm enjoying the game, though I wish there was an option to hide the little secrets map so I wouldn't get distracted and spend half an hour looking for the secret and then budd comes in and finds it for me quite promptly. >_<
the combat in it is pretty dumbed down, but it has allowed me to not get beaten to death at every turn (for the most part).
also, there's an annoying part right whenever it's time to capture harley quinn.
and I especially don't like having to hold "A" to run, since the right analog stick is camera movement and the left stick is movement. wtb "right trigger=awesome" like in prototype.
::: posted by tinafish at 8:24 AM :::